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Old Aug 07, 2006, 11:31 PM // 23:31   #41
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1 - You caps locked and bolded "guerentee" when it should really be "guarantee", along with many other spelling errors.
2 - You have a giant block of text with no paragraphs.

Why do all rants end up like that? No one is going to take it seriously if you don't make it legible.
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Old Aug 07, 2006, 11:50 PM // 23:50   #42
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lmao, funny people complaining the gold farmers are driving up prices. the other day I actually came across a "weapon mod baseline pricing" that i had printed out from this site almost exactly year ago (from August 2005). want to know some of the prices?

10% furious sword hilt: baseline listed 120k year ago
my last one i bought now, i paid 12k

20% grip of enchantment for hammer: baseline worth 50k year ago
my last 20% i sold to the merchant because after 3 weeks in auction, nobody even took starting bid of 250g

5/1 vampiric Bow string: baseline worth 50-75k year ago
got couple recently at 3k ea

30hp hale staff head: baseline worth 100k year ago
now you'd be lucky to get 3-5k

do I really need to go on?

year ago, i too remember selling/buying many purple items for 1-6k each. even now with the "improved stats of gold items" the VAST majority of my gold items i don't even bother doing anything but selling to the merch. prices have NOT gone up, they have severely dropped.

Last edited by ricocheting; Aug 08, 2006 at 12:02 AM // 00:02..
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Old Aug 08, 2006, 01:35 AM // 01:35   #43
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When I started 15 months ago, EVERYTHING was ungodly expensive. Even some white and blue items could be sold to players (I remember anything fire-related, strength shields, and the famous non-max fiery dragon swords going for 5k). I was so proud when I saved up my first 100k to buy a req 10 14^50% stormbow, and I thought I got a sweet deal too.

Prices have dropped, plummetted really. I don't know if it was a sudden change when the drops were improved, or if it's been happening for a while starting before or since then, but it's true. If you haven't been playing for long, then yes, going to dist 1 KC or LA might be a little intimidating. But when I started out, dist 1 Ascalon was scary to be in because of the prices, and dist 1 LA...forget it.
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Old Aug 08, 2006, 01:44 AM // 01:44   #44
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Quote:
Originally Posted by beleg curudin
topic as good as closed, to much flaming.
Well that made everything crystal clear for me.
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Old Aug 08, 2006, 04:15 AM // 04:15   #45
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Quote:
Originally Posted by Opeth11
1 - You caps locked and bolded "guerentee" when it should really be "guarantee", along with many other spelling errors.
2 - You have a giant block of text with no paragraphs.

Why do all rants end up like that? No one is going to take it seriously if you don't make it legible.
if you're going to be that anal about simple clerical errors then maybee next time when you type the following you should keep in mind commas always come before the ending of quotations.
incorrect:
Quote:
"guarantee",
correct:
Quote:
"guarantee,"
secondly, look up the definition of legible. don't let the manifest of an online post fool you, this is an internet post on an online forum for gaming; along with the omission of a thorough spellcheck and the general lack of zealousness in the reformation of my post resides an inherant disregard for the usual articulation of my sentiment. the extensive uses of hyperbole, sarcasm and other "literary" indulgences which are ever so present in other, more consequential, writings of mine find themselves absent in such as my preceding declaration for the particular reason that follows; i don't care. if the general demeanor can be understood then that should be that, the general public consisting of the nescient and disinclined -of which categories describe such characters as yourself- find it necissary to quibble with minor inconsistencies that bear no harm to the point being made. when the argument is irrefutable from the point of contention then attacks of no consequence are made in the absence of a rebuttal.

Last edited by Akhilleus; Aug 08, 2006 at 04:19 AM // 04:19..
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Old Aug 08, 2006, 04:19 AM // 04:19   #46
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Hmm, I posted something here, guess it was not polite enough. QQ
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Old Aug 08, 2006, 10:50 AM // 10:50   #47
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i was going to post put akh beat me to it
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Old Aug 08, 2006, 09:08 PM // 21:08   #48
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the economy in GW fluctuates so much it was not worth trying to keep up with. I just don't buy at all anymore. I either get one for myself the same way the farmers do. OR I find a collector or crafter equivilant. and don't worry about it anymore. The economy we have is more of a bully market then a bull market. lol its a lot of hersay and peer preasure to justify high inflated prices.

The auction house would be a good system for correcting this kind of thing, and I fully expect to see it eventually. Not sure the incarnation it will be but either of the 3 flavors I have seen will be suffecient to make the inflator maket shrink to near non existance. Cause if someone is jacking prices it will be very easy to check on in the auction system and see the price is too high. There is a good formula to use based off the base values of items. But every time I mention it people get mad so I will not. generally speaking though you will find that even the absloute best items in the game often calculate down to a resonable price well under 100k. When you break down values of mods and buffs and the weapon stats itself.

Concept I just thought of: Auction Apraiser NPC. basically a price check NPC that will put a true game value on your item similar to ID but using a set game formula to calculate weapon mods and buffs for resell in system. Values are adjusted by the frequency of calculating certain mods. So lets say it rarely sees a +30 hp mod well that % value goes up by the rarity of seeing that mod at the apriser. But lets say it sees +29 hp mods frequently.. that % value goes down cause its not really a rare mod is it? see what I mean? That would be a nice addition to the game as well...
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Old Aug 08, 2006, 10:03 PM // 22:03   #49
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No collectors, no greens would fix it.
Anyways I don't think that's a good idea
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Old Aug 09, 2006, 04:06 PM // 16:06   #50
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Quote:
Originally Posted by =HT=Ingram
Concept I just thought of: Auction Apraiser NPC. basically a price check NPC that will put a true game value on your item similar to ID but using a set game formula to calculate weapon mods and buffs for resell in system. Values are adjusted by the frequency of calculating certain mods. So lets say it rarely sees a +30 hp mod well that % value goes up by the rarity of seeing that mod at the apriser. But lets say it sees +29 hp mods frequently.. that % value goes down cause its not really a rare mod is it? see what I mean? That would be a nice addition to the game as well...
this is almost physically impossible.
ill say it once, ill say it a million times; there is NO set equation to determining item value all pcs given to you are personal opinion based upon the observations made of common buy/sell prices for equal and similar items in the standard market.
this is why PCs arent always dead-onaccurate, not ebcause the person is greedy or trying to BS you, but because different people try to give different prices for different things, and some people are just far more off base than others.
when i used to give pcs (and i literally got HUNDREDS of pms a day) i would give a rather generous range. in general, 15% above and 15% under the price i thought it could fetch, to encompass the different prices people buy/sell with. the whole reason i made money as a trader were these inconsistencies; trading is not about ripping off the newb for an item he didnt know the value of; its about taking advantage of the fact that most people are too lazy to sell things for hours; and its ebcause of this that they will sell something for slightly less than they could and the same reaosn why some people will pay slightly more than they could. usually this is within 20% above or below the items value; which is why i gave my pcs within 15%. its harder to make/lose money if you pc within a smaller window; it forces the eprson asking a pc to be more cautious about buying/selling, even though you know they could sell for more or buy for less, you always want to assume they cant, so they wont be PMing you 2 days later saying you made them buy a useless item.
point is, no npc could possibly get it dead on, because prices are not determiend by anet, some magical equation, or anything. its determiend by supply and demand; a human element of an unlimited degree of spintonuity, and because of this, humans are most equipped to observe, judge and predict it. you just have to look for the ones who are better than most.
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Old Aug 09, 2006, 04:08 PM // 16:08   #51
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The VERY simple reason that people sell items for 100k+ is that people are willing to PAY 100k+ for stuff. If no one will pay that much, then no one will sell for that much.
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